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Race Features
- 20 playable races and subraces (Click link above to view)
- ECL rules for more powerful races
- Some races have usable "racial ability" feats
- Each race has a distinctive city to begin play in
Class Features
- 12 core classes and 12 prestige classes (Click link above to view)
- Most core classes conform more closely to PnP than regular NWN
- Relaxed requirements for prestige classes (all can be reached by 2nd level, if so desired)
Tradeskills
- Simple and elegant tradeskills (many recipes, few skills)
- Realistic returns on failures (e.g. empty bottles and gemstones)
- No rank per level cap on tradeskills
Quests
- We have both simple and engaging quests, but all are fun
- Most quests follow the greater storyline of the module
- DMs run impromptu quests and events constantly
Spells
- 20+ additional spells, adapted from the PH and other sources
- Material components required for more powerful spells
Game Play
- Eating, drinking and restricted rest systems
- Modified HABD bleeding system
- Ghosting when slain
- Experience Debt system (never lose exp)
- Travel via ship, wagon, horse or magic
- New and modified feats